Noise insertion
Given a scene GG, the random vector W=(wi)1≤i≤nW=(wi)1≤i≤n is embedded into GG by
wrapping each atomic wiwi by a graphical object: let denote it ωiωi, then we obtain a vector of objects Ω=(ωi)1≤i≤nΩ=(ωi)1≤i≤n.
inserting ΩΩ into GG so that every ωiωi contributes to the rendered image, namely they distort this image. The distortion is kept to be lower than the human perception of light.
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